UATHelper: Packaging (iOS): Took 15.0603s to run mono, ExitCode=0 UATHelper: Packaging (iOS): Writing project files… 0%50%100% UATHelper: Packaging (iOS): Discovering modules, targets and source code for project… UATHelper: Packaging (iOS): Running: mono “/Users/Shared/Epic Games/UE_4.18/Engine/Binaries/DotNET/UnrealBuildTool.exe” -XcodeProjectFiles -project="/Users/munzthomas/Desktop/Ollie_AR_App_New/Ollie_AR_418.uproject" -platforms=IOS -game -nointellisense -IOSdeployonly -ignorejunk -nocreatestub -NoHotReload UATHelper: Packaging (iOS): Project: /Users/Shared/Epic Games/UE_4.18/Engine/Ollie_AR_418_IOS.xcworkspace UATHelper: Packaging (iOS): UPL Init: None Package /Users/munzthomas/Desktop/Ollie_AR_App_New/Ollie_AR_418.uproject It can package from Windows but once we open it up on the Mac we keep getting this error. Once the project is packaged, open the resulting package to ensure that the icon matches your expectations.We keep getting the following error message when we try to package from the Mac. To do this, open the File menu at the top of the Editor, go down to the Package option, and package for your desired platform. To test your icon, you need to package the game. Check out the documentation for iOS iconography and Android iconography to better understand the respective size and style specs. png format, and they expects those icons to be provided in a bevy of sizes, from 57x57 up to 1024x1024. iOS and Androidīoth iOS and Android require icons to be in. It is recommended that you stick with the standard 256x256 size. Linux is probably the easiest platform to create an icon for. ![]() Mac has documentation on preferred styling and best practices for its icons. The icon should have a max size of 512x512. Again, there are plenty of places to make the conversion online. png instead, the Unreal Engine only accepts it in the icns format. Although Apple now recommends against using this format, preferring. The Mac icon needs to be in icns format, which also contains multiple images at different sizes. You can learn more about icon best practices from the Windows documentation. The maximum size of the icon should be 256x256. There are plenty of online services that can convert your. ico format, which contains multiple images at different sizes. Other platforms like Magic Leap, PlayStation, and Xbox are not addressed here. This article will focus on Windows, Mac, Linux, iOS, and Android. Click on the platform of your choice to find options for changing the icon.Įach platform has its own way of managing app icons. Here, you will find the list of platforms that can be configured. Once the settings are open, scroll down to the Platforms category. Configuring Icons Through Project SettingsĪpp icons for all platforms can be changed through the Project Settings menu in the Editor. ![]() However, the process differs from platform to platform and the details are worth discussing. Once created, associating the icon with your Unreal Engine 4 game is trivial. However you choose to design the icon, there is no question that you should have a unique icon. For example, most users would be able to recognize and understand the Facebook, Instagram, and Snapchat icons without supporting text. The best icons are those that either (i) explain what they do or (ii) identify your brand. An app icon is often the first impression that a user has of your product, whether it is a game, a social media platform, or a fitness tracker.
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